From Turing’s chess to neural game engines: AI in video games today


Associate Professor Julian Togelius traces AI's evolution in video games from Turing's 1946 chess algorithm to today's neural game engines. Modern AI shifts from just playing games to designing them through procedural content generation and generative models. Togelius envisions AI as a creative catalyst rather than replacement, predicting conversational NPCs, neural game engines, and adaptive game worlds will transform gaming within five years while serving as testbeds for broader AI research