Emerging Media

The next immersive VR experiences, killer apps, and new gaming platforms are made here.

We’re creating and adapting new modes of communication that impact the worlds of art, entertainment, education, business, and healthcare.

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A Place for Transformation

If you’re seeking to transform the way people engage with information, entertainment, the environment, and one another, there’s no better place to be. New York City has always been the heart of the global media universe; combine that with Brooklyn’s status as one of the fastest-growing tech hubs on the planet and access to one of the most diverse sets of industries and user populations, and it makes sense that it’s now a powerhouse in emerging media. 

But it’s not enough to explore what’s possible in the world of new technologies — we need to consider what’s worth creating and why. We believe in sharing information, democratizing technology, helping the world emerge as a better place, and ensuring that new media is transparent, equitable, and accessible to all

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When art, gaming, and tech intersect

NYU Tandon’s Integrated Digital Media program is a STEAM engine driving creative practice, experimentation, media design, and engineering. Projects include using motion capture technology to reimagine theatrical performance; harnessing AR/VR to radically change the way people engage with information, entertainment, the environment, and one another; creating citizen science tools to empower New York City residents; and helping NASA develop next-generation user interfaces for space exploration. 

And the Game Innovation Lab at Tandon is exploring the symbiotic relationship between video and digital gaming, computer science, and artificial intelligence. The implications go far beyond avatars and game controllers: the work done at the Lab could lead to profound innovations in automated systems able to run processes for everything from building HVAC systems to global shipping.

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Julian Togelius

Julian Togelius, associate professor of computer science and engineering and the director of the Game Innovation Lab, works on artificial intelligence and games. He researches and develops methods for making games more fun, adaptive, and interactive as well as easier to design and develop. The Institute of Electrical and Electronics Engineers (IEEE) Computational Intelligence Society recently honored Togelius with the 2020 Outstanding Early Career Award for his contributions to the field.

 

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Regine Gilbert

Industry Assistant Professor Regine Gilbert is doing her part to make the world a more inclusive and accessible place. She encourages her students in the Integrated Design & Media program to think about who will be using the systems and products they create. Could someone vision-impaired employ an assistive reading device to decipher any text involved or have they included animations and emojis that might make that difficult? If users were hearing impaired or had limited mobility, what provisions can be made for that? Gilbert believes that we’re living in an era of progress, but that it can’t be characterized as truly progressive if not everyone can participate. 

Integrated Digital Media

 

Creative practice, design research and multidisciplinary experimentation with emerging media technologies.

The Integrated Digital Media (IDM) Program fosters creative practice, design research and multidisciplinary experimentation with emerging media technologies. Located within Tandon School of Engineering, in the Department of Technology, Culture, and Society (TCS), IDM is a ‘STEAM‘ program combining artistic inquiry with scientific research and technological practice to explore the social, cultural and ethical potentials of emerging technologies. More about IDM...

 

Research Labs & Groups

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Game Innovation Lab

The Game Innovation Lab brings together faculty and students from the School of Engineering and the greater NYU community doing research focused on games as an innovation challenge. The Lab's emphasis is on the technical / engineering / science side of games and simulations. Sample projects include user interface innovation (sensor-based tracking, multi-touch), network and video quality research, and research on games for learning.

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IDM XR LAB

Located in the Brooklyn Navy Yard, the IDM XR Lab provides access to the latest XR equipment and informational workshops and tutorials.

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Immersive Computing Lab

The Immersive Computing Lab at NYU Tandon School of Engineering conducts cutting edge research that spans the fields of computer graphics, physics, and computational cognition, with the goal of creating unprecedented virtual and augmented reality systems to revolutionize urban life. Our research directions include novel multimodal/low-latency/immersive interaction devices, bio-physically inspired wearable displays, perception-aware VR/AR, and beyond.

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NYC Media Lab

NYC Media Lab connects media and technology companies with New York City’s universities to drive innovation, entrepreneurship and talent development.

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Tandon @ The Yard

NYU Tandon @ The Yard is a 14,000-square-foot virtual production and AR/VR/XR research facility within the Brooklyn Navy Yard, bringing research-grade emerging technology within reach of media, entertainment, and cultural sectors of the city.

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Visualization and Data Analytics Center

ViDA consists of computer scientists who work closely with domain experts to apply the latest advances in computing to problems of critical societal importance, and simultaneously generate hypotheses and methods that new data demands.