Newsdio: Ahmed Khalifa's blog – Level design patterns in 2D games


Ahmed Khalifa is a Ph.D. candidate under professor Julian Togelius, director of the Game Innovation Lab at NYU Tandon. 

This blog post is a more friendly and accessible version for our article (by Ahmed Khalifa, Fernando de Mesentier Silva and Julian Togelius). In addition, we add additional text that was cut from the paper due to the page boundary. In this blog post, we discuss six of the most common level design patterns present in 2D video games that are common and impactful for the overall player experience. 

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