Don’t underestimate sound and dialogue in gaming: Anna Kipnis

In games, dialogue is what gives a character character. At least, it’s a powerful tool to do so. This reporter has never been a huge gamer, but the phrases “Once more, into the breach dear friends” and “Baja, baja” have stuck with him for more than a decade now (from 1998′s Baldur’s Gate and 2000′s Sacrifice, respectively).

Anna Kipnis, a Senior Gameplay Programmer at Double Fine, gave the 18th Indie Tech Talk at NYU Poly earlier this month. She appears to agree.

“Many people underestimate the importance of sound in their game,” she said. Her larger message: get dialogue right in your game and a winner is you.

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