Events

Using Games to Win the War for Talent in the Workplace: From Design to AI & Big Data

Conference / Symposium
 
For NYU Community

Presented By

Department of Technology Management & Innovation

Co-sponsor

Mercer

In Cooperation with

The NYU Game Center polySHRM
IHRIM

Media Partner

Predictive Analytics World Workforce

 

 

 

 

 


5th Annual Conference on Human Capital Innovation in Technology & Analytics

Conference Theme

Using Games to Win the War for Talent in the Workplace:
From Design to AI & Big Data

Once reserved purely for entertainment, businesses are widely embracing “serious” games and “gamification”. Serious games include everything from recruitment games that allow candidates to learn about themselves to sophisticated and realistic 3D or 4D simulations used to train employees on difficult tasks. Gamification, which is the application of game principles to non-game contexts, is used by organizations to engage and motivate employees to achieve their goals. Diverse disciplines are involved in such game technologies, ranging from computer science and game design to psychology and neuroscience.

Game technologies are becoming increasingly popular in the workplace since they appeal to the millennial generation who have grown up playing video and computer games together with using mobile devices. But this is much more than fun! Serious games can generate up to millions of data points that can then be fed into machine-learning algorithms to help employers make smart HR decisions to win the war for talent.

Speakers at this Conference include serious game and gamification experts who will discuss how games are being used in the workplace, best practice design and what we’re learning from the data the games generate. This is a valuable opportunity to hear from and network with leading practitioners and game technology vendors.


Preliminary Program Schedule

12:00 - 1:00 p.m.

Registration & Networking at Exhibits

1:00 - 1:30 p.m.

Welcome & Introduction to the Conference

Prof. Harold G. Kaufman, Department of Technology Management & Innovation, NYU Tandon School of Engineering

Prof. Roy E. Lowrance, Managing Director, Center for Data Science, Courant Institute of Mathematical Science, NYU

Marcelo Modica, Chief People Officer, Mercer

Some Background on Games

1:30 - 2:00 p.m.

Games: What, Why, and How?

NYU Presenters:

Prof. Frank Lantz, Director of the NYU Game Center, Department of Game Design, NYU Tisch School of the Arts

Prof. Andy Nealen, Director of the Game Innovation Lab, Department of Computer Science and Engineering, NYU Tandon School of Engineering

Christoffer Holmgård, PhD, Postdoctoral Associate at the Game Innovation Lab, Department of Computer Science and Engineering, NYU Tandon School of Engineering

2:00 - 2:45 p.m.

Serious Games & Gamification in the Workplace: What’s out there?

Mercer Presenters:

Barbara Marder, Talent Business Global Innovation Leader, Senior Partner, Mercer

Antonio Poglianich, HR Communication Practice Leader, Partner, Mercer

2:45 - 3:15 pm

Networking Break at Exhibits

Workplace Games – Examples in Human Capital Management

3:15 - 3:45 p.m.

Serious Games for Engaging employees: Case studies in Assessment & Training

Jennifer McNamara, Vice President, Serious Games and Strategic Partnerships, BreakAway Games

3:45 - 4:15 p.m.

Predictive Hiring using big data, machine learning algorithms & gamification

Frida Polli, PhD, CEO and co-founder, Pymetrics, Inc.

4:15 - 4:45 p.m.

The Dynamic Duo of Employee Engagement: Gamification and Analytics

Keith Conley, Director Analytics and Insights, Bunchball, Inc.

4:45 - 5:15 p.m.

Game of Threats: A Cyber Threat Simulation

Doug Bloom, Director, Cybercrime and Privacy, PwC

5:15 - 5:45 p.m.

Measuring the Benefits of Gamification and Serious Games in the Corporate Learning Space

Andrew Hughes, President and CEO, Designing Digitally, Inc.

5:45 - 6:30 p.m.

Where we are & future directions

Discussant & Moderator:
Barbara Marder, Talent Business Global Innovation Leader, Senior Partner, Mercer

Panel: Q & A with all Presenters
In this capstone session of the Conference, the key issues addressed will be summarized. The panel will focus on the potential future directions as well as the challenges that lie ahead for applying Serious Games and Gamification to the field of HR to win the war for talent.

6:30 - 8:00 p.m.

Networking Buffet at Exhibits


Note about Exhibitors: There is a limited availability of space for exhibitors to present their services and/or products to a business-based audience in search of solutions. Exhibitors will also have opportunities to recruit talent. For inquiries please contact Prof. H.G. Kaufman at hgk224@nyu.edu.

The event will be simulcast on the web. Please register to attend this event either in-person or online.


Register Now

Price: This event is FREE