Video Game Seminar: Game Research through Game Design (and vice versa)

Lecture / Panel
For NYU Community

This NYU Game Center seminar is aimed at researchers, industry professionals, and graduate students. If you would like to join, please send an RSVP to Jesper Juul,

Talks and Speakers

Katerine Isbister: Digital Games as Instruments for Design-Oriented Research

[USER:410|profilelink] is jointly appointed in NYU-Poly’s Computer Science and Humanities and Social Science Departments, and directs the Social Game Lab

The Singapore-MIT GAMBIT Lab: Applying Games Research to Game Development

The Singapore-MIT GAMBIT Game Lab is a collaboration between the Massachusetts Institute of Technology and the government of Singapore. GAMBIT emphasizes the creation of video game prototypes to demonstrate research as a complement to traditional academic publishing.

Representing GAMBIT: Clara Fernandez-Vara, Matthew J Weise, and Abe Stein

Organized by The NYU Game Center

The NYU Game Center, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curriculum to explore new directions for the creative development and critical understanding of games. In so doing the Game Center will help establish New York City as a place of innovation and creativity in this important field.