Virtual Production: 3D Asset Creation and Workflows Using Unreal Engine and Maya | NYU Tandon School of Engineering

Virtual Production: 3D Asset Creation and Workflows Using Unreal Engine and Maya

Online with Live Sessions

Virtual Production: 3D Asset Creations

Format: Technical Intensive


Summary

This course will introduce the fundamentals of the 3D to Virtual Production pipeline, covering the basics of 3D asset creation to design aesthetically rich and virtual environments in Unreal Engine 4 (UE4). Participants will learn how to create 3D assets in Autodesk Maya (modeling, texturing, and animating), and then how to use these assets to build a dynamic scene in the Unreal Engine, utilizing custom-built models, physically-based materials, and lighting effects.

Along the way, participants will gain a visual and technical vocabulary that can be applied to a variety of practices utilizing a 3D to Virtual Production pipeline.

Led by 3D artist and NYU faculty Leah Roh, this flexible three-week online intensive will be taught in a series of lectures, demos, workshops, and assignments, and result in timely knowledge and know-how for content creators using or just digging into Unreal Engine.

By the end of the course, participants will complete a final project that includes an appetizing feast of tailored 3D models and textures from Autodesk Maya and Adobe Photoshop that render a realistic dining experience in Unreal Engine, and leave with a recipe of the 3D Asset Creation pipeline to build custom environments in UE4.

Key Takeaways

  • Understand the technical aspects of 3D asset creation and optimization for game engine programs.
  • Learn the basics of 3D modeling, animating, and texturing in Autodesk Maya.*
  • Apply virtual lighting and rendering techniques to 3D objects in Unreal Engine.
  • Hands-on experience building and optimizing 3D assets in Autodesk Maya to create realistic and responsive virtual environments in UE4 with physically-based materials and dynamic lighting.

Who Should Attend?

  • Digital Fabricators - See your assets work in real-time
  • Traditional 3D Animators - Learn to optimize and prepare assets for real-time
  • Technical Directors - Gain insight to the technical artists pipeline
  • UX Designers - Take your art into the 3rd dimension
  • Storytellers - Create your own 3D assets
  • 3D artists / designers - Learn to create dynamic scenes in Unreal Engine
  • Immersive storytellers - Build experiential worlds

Schedule

Week 1

Week 2

Week 3

 

* Maya 1 year license included with proof-of-registration.