Robotics Resources
Arduino Books
GameMaker Books
Mindstorms NXT Books
NXT Misc Books
RobotC FTC Books
Mechanisms-Go Robotics
Robotics in the Classroom-Wright-Patterson AFB
ARDUINO BOOKS
30 Arduino Projects For The Evil Genius
By Simon Monk
- Shows how to program and build your own Arduino projects.
- Filled with step-by-step instructions, illustrations, photos and diagrams.
- Covers Windows, Mac and Linux.
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Arduino Programming Notebook
By Brian W. Evans
This notebook serves as a convenient, easy to use programming reference for the command structure and basic syntax of the Arduino microcontroller.
Arduino: A Quick-Start Guide
By Maik Schmidt
This book is a quick-start guide that gets you up to speed quickly and enables you to immediately create your own projects. Every chapter has a troubleshooting section to help when things go wrong.
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Arduino Cookbook
By Michael Margolis
This book is aimed at a broad range of readers interested in using computer technology to interact with the environment. It is for people who want to quickly find the solution to hardware and software problems.
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Beginning Arduino
By Michael McRoberts
- 50 arduino projects with step-by-step instructions
- learn how to work with motors, sensors, displays, and networking
- create simple but practical projects such as arangefinder, an rfid reader, and an internet weather display
- no programming or electronics experience needed
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Getting Started with Arduino
By Massimo Banzi
This book serves with information providing thorough introduction to Arduino gives you lots of ideas for projects and helps you get going on them right away.
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Learning Processing A Beginner's Guide to Programming Images, Animation, and Interaction
By Daniel Shiffman
This book is for the beginner. If you have never written a line of code in your life, you are in the right place. No assumptions are made, and the fundamentals of programming are covered slowly, one by one, in the first nine chapters of this book.
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Getting Started with Processing
By Casey Reas and Ben Fry
Learn Computer Programming the easy way with processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. This book lets you jump right into creative and fun projects.
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Practical Arduino, Cool Projects for Open Source Hardware
By Jonathan Oxer, Hugh Blemings
Learn in-depth Arduino techniques using real-world projects.
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GAMEMAKER BOOKS
The Game Maker's Apprentice
By Jacob Habgood, Mark Overmars
Create PC games the easy way using Game Maker's simple drag-and-drop interface Learn essential game design theory Make your games more fun!
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The Game Maker's Companion - Game Development: The Journey Continues
By Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley
Discover the secrets of classic platform games create engaging storylines with believable characters program professional platform games using drag-and-drop and GML.
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MINDSTORMS NXT BOOKS
Advanced NXT- The Da Vinci Inventions Book
By Matthias Paul Scholz
This book is about building quite complex LEGO NXT robots with a lot of different parts. You will learn techniques to master certain challenges in building real-world gadgets with LEGO and how to make best or at least good use of special parts that are contained in the NXT kit or in other ones. You also should get a feeling for how to transform contraptions from the "real" world into LEGO devices and how to use the motors and various sensors the NXT kit provides.
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LEGO Mindstorms NXT - The Mayan Adventure
By James Floyd Kelly
This book answer the questions "How do I start designing a robot?","What should I build?"and explanation and information of "Put this piece here" and "Drop that there."
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LEGO MINDSTORMS NXT-G Programming Guide (Second Edition)
By James Floyd Kelly
Master the NXT-G language for programming LEGO MINDSTORMS robots.
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Winning Design! - LEGO MINDSTORMS NXT Design Patterns for Fun and Competition
By James J. Trobaugh
Concepts and techniques that will help you in areas that you are struggling with when working with your LEGO robot. Part of the fun of building and competing with LEGO robots is the discovery, but at the same time, nothing is more frustrating than getting yourself stuck in a corner where you feel you can't move forward. This book guides you past those moments and put you back on track to having fun and learning what it takes to build a successful, winning robot.
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Creating Cool MINDSTORMS NXT Robots
By Daniele Benedettelli
- Includes seven detailed Robotic projects.
- Learn to design and program your own LEGO Robotic creations
- No Programming experience required
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Extreme NXT: Extending the LEGO MINDSTORMS NXT to the Next Level (Second Edition)
By Michael Gasperi, Philippe "Philo" Hurbain
- Create Sophisticated new sensor from light, magnetism, temperature, pressure, humidity and angle.
- Advance your NXT creations with alternate software, Bluetooth communications, new motors and muscle wires.
- Build a Galvanic skin response meter, magic wand, numeric keypad, and panoramic camera controller.
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LEGO MINDSTORMS NXT 2.0 - The King's Treasure
By James Floyd Kelly
Build five robots to solve a series of challenges to find the King's treasure.
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NXT MISC BOOKS
9797 NXT LEGO Kit: Basic Car Building Instructions
Open-Ended Activity Mars Lander Challenge
Build a Mars Rover that is capable of detecting and moving towards light while avoiding hazardous terrain.
NXT-G Software Book I
Introductory Robotic Activities for use with the NXT.
NXT-G Program Book II
Intermediate Robotics Activities for use with the NXT
10 Cool LEGO Mindstorms - Robotics Invention System 2 Projects
Amazing Projects that you can build in under an hour. Easy-to-follow instructions.
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LEGO Technic Tora no Maki
ROBOTC FTC BOOKS
Designing for FTC with the Vex Robotic Development System
Robotics - Pro|ENGINEER Wildfire 4.0
Programming with Robots
By Albert W. Schueller, Whitman College
Supplemental Guide for ROBOTC Programming
Using an ORTOP Tetrix Try-It demo robot.
RobotC Programming for LEGO Mindstorms NXT
Tetrix Hardware Tips and Techniques
TETRIX CARNEGIE
NXT All Lessons (Indexed)
ROBOTC Challenge Pack
ROBOTC Reference Guide
MECHANISMS-GO ROBOTICS
Belt and Pulley
Bevel Gears
Cam and Follower
Crank and Slider
Crown and Pinion
Gear and Idler
Lead Screw
Mechanisms
Rack and Pinion
U Joint
Worm and Wheel
ROBOTICS IN THE CLASSROOM-WRIGHT-PATTERSON AFB
Finding Gear Ratios
Robotics in the Classroom: Introduction to Robotics (5th and 6th grade)
Robotics in the Classroom (7th and 8th grade)
Torque