Julian Togelius Named Editor of Prestigious IEEE Journal on Games and AI

Julian Togelius with a controller in lab

The Institute of Electrical and Electronics Engineers (IEEE) Computational Intelligence Society recently announced that NYU Tandon Associate Professor of Computer Science and Engineering Julian Togelius will take the helm as editor-in-chief of the IEEE Transactions on Games journal in 2018.

Since its debut in 2009, the journal (then called the IEEE Transactions on Computational Intelligence and AI in Games) has been the premier source on research into games, ranging from video games to human-computer interactions, and how applications of computational intelligence and AI can enhance games. Aiming to expand its scope, the journal recently changed its name to IEEE Transactions on Games (TG) and will explore games through a broader lens centered on their scientific, technical and engineering aspects.


“Games are becoming increasingly crucial to society, and there are many questions about them that we need scientific and technical answers to. At the same time, games are amazing vehicles for research into artificial intelligence, graphics, interaction and many other fields.”
— Julian Togelius
 

In a blog post announcing his new role, Togelius noted that the journal will continue to publish research on artificial intelligence and games, but will also explore a myriad of game-related topics. “There is plenty of interesting work on games, with games or using games, which is not in artificial intelligence,” explained Togelius. “The Transactions on Games will also be accepting papers on human-computer interaction, graphics, educational and serious games, software engineering in games, virtual and augmented reality, and other topics.”

“I'm honored to take over such a strong and well-run journal, and excited to lead it through this new phase where we broaden the scope to include all kinds of scientific and technical research on games,” Togelius shared. “Games are becoming increasingly crucial to society, and there are many questions about them that we need scientific and technical answers to. At the same time, games are amazing vehicles for research into artificial intelligence, graphics, interaction and many other fields.”

Togelius specializes in AI and games, player modelling, intelligent games that adapt and tailor themselves to the human player, and procedural content generation — where computer software can create a game on its own or with a human player. He is a faculty member with the NYU Game Innovation Lab, which conducts innovative research on AI and graphics in games, and recently co-authored two textbooks, including Procedural Content Generation in Games — one of the first textbooks on this topic — and the forthcoming Artificial Intelligence and Games.


Camila Ryder
Graduate School of Arts and Science
Master of Arts in English Literature, Class of 2018