Andy Nealen

Assistant Professor and Co-director of the Game Innovation Lab

Andy Nealen

Andy Nealen is an Assistant Professor in the Department of Computer Science and Engineering at the NYU Tandon School of Engineering. He co-directs the NYU Tandon Game Innovation Lab, is affiliated with the NYU Game Center, and teaches and researches in Game Design, Computer Graphics, and Game Engineering.

Andy's work seeks to increase the accessibility of computer-based tools across a variety of application environments, drawing upon minimalist principles he first encountered while obtaining his Dipl.-Ing. in Architecture and Structural Engineering from TU Darmstadt. In particular, his research leverages and extends our understanding of how humans perceive shape, motion, and color. This focus on minimal  and accessible designs for complex systems is evidenced everything from the Apple-Design-Award-winning game Osmos, his work at The Game Innovation Lab, and his Sketch-Based Modeling research. Andy received his PhD in Computer Science from TU Berlin, is a regular speaker at international game and computer graphics conferences, and is a regular contributor to ACM SIGGRAPH.  

Research Interests: Game Design and Engineering
Computer Graphics
Human Perception
Geometric Modeling
Non-Photorealistic Rendering

TU Darmstadt, Germany 2003
MSc, Computer Science

TU Berlin, Germany 2007
PhD, Computer Science

TU Darmstadt, Germany 1996
MSc, Civil Engineering and Architecture

Assistant Professor
From: September 2012 to present

Rutgers University
Assistant Professor
From: September 2008 to August 2012

Journal Articles


see my CV or my Google Scholar page


NYU Tandon Computer Science and Engineering

NYU Game Innovation lab

NYU Game Center


Best Paper Award, Foundations of Digital Games 2015

Apple Design Award 2011

Apple iPad Game of the Year 2010

Independent Games Festival Winner 2009

IndieCade 2009 Winner


Current Projects, Research Labs, and Groups