Emerging Media

Whether it’s a killer app, a new gaming platform, or an immersive virtual-reality experience, it’s being created at NYU Tandon.

We’re exploring and developing new modes of communication that are impacting not only the worlds of art and entertainment but education, business, and healthcare. New York is the heart of the media universe, and NYU Tandon has its finger on the pulse.

Student wearing a VR headset

We’re using motion capture to revolutionize the practice of physical therapy, developing games that encourage social activism, creating apps that increase public safety, helping NASA create next-generation user interfaces for space exploration, improving human-computer interaction, and much more.

With access to a virtual reality and augmented reality (VR/AR) lab, fully equipped motion-capture facility, recording studio, and countless other resources, our students and faculty are bridging the gap between culture and technology in new and exciting ways.

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Research Centers & Groups

Research Group

Game Innovation Lab

The Game Innovation Lab brings together faculty and students from the School of Engineering and the greater NYU community doing research focused on games as an innovation challenge. The Lab's emphasis is on the technical/engineering/science side of games and simulations. Sample projects include user interface innovation (sensor-based tracking, multi-touch), network and video quality research, and research on games for learning.

Mobile AR
Research Group

Mobile Augmented Reality Lab

NYU’s Mobile Augmented Reality Lab is devoted to pioneering the field of mobile augmented reality with emerging AR technologies.

Integrated Digital Media, BS

Our Bachelor of Science Integrated Digital Media (IDM) program centers around the IDM core, a suite of courses that focus on the four areas of Image, Sound, Narrative, and Interactivity.
On Campus

Integrated Digital Media, MS

The Integrated Digital Media (IDM) Program is a place that fosters creative practice, design research and multidisciplinary experimentation with emerging media technologies.
On Campus