Virtual Production: Remote Collaboration & Content Creation In The Unreal Engine

Virtual Production

Date: September 13 - October 3, 2021


With advances in the game engine technology, an emerging ecosystem of remote collaboration tools, and an imperative for filmmakers and content producers to develop new ways of working, we are at an inflection point for virtual production.

The practice now encompasses not only the new wave of scalable realtime 3D techniques used in the creation of The Mandalorian and The Lion King, but also a range of other, more accessible means of virtual collaboration relevant for a wide range of applications.

This flexible three-week online intensive is designed to help digital filmmakers, content directors, producers, and technologists identify the types of virtual production tools and techniques that are most relevant to their projects. The course will be taught in a series of lectures, demos, workshops, and assignments, and result in timely knowledge and know-how for content creators using or just digging into Unreal Engine.

Led by award-winning creator Todd Bryant (Snap Partner Summit, Childish Gambino Phar0s II, Neurospeculative Afrofeminism, Giant) and NYU faculty, this Tandon Online intensive teaches the ropes of virtual production for a new generation of content technologists -- including both immediately applicable remote collaboration techniques and scalable practices for short- and long-form work.

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Key Takeaways

Identify the different flavors of virtual production and the techniques/types that fit your filmmaking process or content strategy

Understand the virtual production pipeline/workflows and how they are used in a range of productions from previs to final pixel and understand the benefits and technology/skill requirements to evolve your pipeline

Learn multi-user collaboration techniques to facilitate working in real-time with remote teams from brainstorming to in-engine production

Use consumer augmented reality enabled devices to control virtual cameras to capture film quality computer generated scenic compositions.

Work with remote-accessible performance capture technologies to generate bespoke animations for avatars in both a pre recorded and live capture environment?

Learn how to navigate and identify useful assets and environments to use for virtual sets and manipulate them to fit your story.


Who Should Attend?

Independent Filmmakers - Directors; Producers, Exec Producers; Technical Directors; Cinematographers; VFX artists/supervisors

Networks & Media Companies- Content Development Executive; Director of Video; Technical Director; Interactive Producer; Creative Production Manager; Directors of Emerging Technology and Innovation

Creative Studios / Experience Design Firms- Producer, Executive Producer; Technical Director; Media Production; Content Director; Creative Technologist; Technical Producer

Corporate/Brand - Producers, Exec Producers; Creative Technologists; Chief Content Officer, Creative Production Manager; Emerging Technology and Innovation Directors

Agency - Producers, Exec Producers; Directors of Content Production, Integrated Production; Emerging Technology and Innovation Directors

Educators - Teachers/instructional designers in film/content production


Schedule 

Week 1

  • Introduction to Virtual Production 

    • Lectures on the history, types/applications, and contemporary examples

  • Story & Mood Boarding

    • Conceptual Development and Storyboarding

    • Story prompts and moodboarding exercise in Miro

  • Game Engines

    • Game Engines lecture

    • Unreal Engine Demo: First Steps

    • Hands-On: Your First World in Unreal

Week 2

  • Avatar Creation

    • Avatar Creation Lecture & Demo

    • Hands-On: Create Your Own Avatar

  • Motion Capture

    • Motion Capture Lecture

    • Motion Capture Demo / Radical Motion & Retargeting

    • Hands-on: Radical Motion

  • Virtual Private Network

    • VPN Lecture & Demo

    • Hands-On: Connecting to a VPN

  • Version Control 

    • Version Control Lecture

    • Hands-On: Connecting to an SVN

  • Multi-User Collaboration

    • Multi-User Collaboration Lecture & Demo

    • Hands-On: Preparing for Location Scouting

  • LIVE SESSION - Multi User Collaboration (Date TBD)

    • 7:00PM - 8:00PM EST: Live Workshop

Week 3

  • World Building

    • Quixel & Web Control Demo

    • Hands-On: Enhancing and Manipulating a World

  • Multi User Editing

    • Demo

    • Hands-On: Multi-User Session Prep

  • Character Introductions

    • Character Introduction Lecture: Performance, Movement, Framing, & Lighting

    • Character Introduction Demo

    • Hands-On: Character Introductions

  • LIVE SESSION - Virtual Production (Date TBD) 

    • 7:00PM - 8:00PM EST: Multi-User Editing Live Demo
    • 8:00PM - 9:00PM EST: Collaborative Virtual Production


Technical Requirements & Prerequisites


Instructor/Staff