XR Through Virtual Worlds | NYU Tandon School of Engineering

XR Through Virtual Worlds

Explore the world of augmented reality and immersive experiences through this exciting digital media course from your home.


Student using VR.

Now Online:

Due to COVID-19, NYU has decided to continue to keep campus closed and move programs to an online platform. XR Through Virtual Worlds will be running remotely as an interactive online course for Spring and Summer 2021. NYU Housing will not be offered at this time. 

This is a great opportunity to take advantage of our STEM offerings from home and we encourage you to consider this special educational opportunity.


Spring Session

NYU Tandon's Spring Program for Extending Reality Through Virtual Worlds is a 4-month, 8-class online program that introduces high-school students to the fundamentals of designing and developing augmented reality (AR) based experiences with a focus on developing basic applications and games. 

student using virtual reality technologyOver the course, students will learn to create creative, useful, and engaging AR solutions using Unity as the development platform of choice. Apart from learning how to develop basic AR applications or games, they will also learn core concepts and principles in creating interesting and immersive user experiences (UX), and useful and user-friendly interfaces (UI), as well as be exposed to the different possible applications of AR in our everyday lives, in professional practice and industry, and in research.

By the end of this course, students should be well prepared for a transition into taking undergraduate STEM majors in college – students who are particularly interested in creative, artistic or designerly applications of technology design and development and computer science would really benefit from taking this course. Students who are interested in pursuing careers in UX or UI design, game development, human-computer interaction (HCI), or in digital art practice, will find this course ideal as an introduction to these fields.


Students will start by learning the different ways to do AR, with a focus on marker and markerless (non-location specific) AR, the advantages and disadvantages of different tools and platforms, the applications of AR in software and game development, and work in basic tools for creating some initial AR prototypes like Blippar. They will also learn about where to find, and how to use, free, open-source, pre-designed assets like 3-D models and sound and video content. 

They will then progress to learning how to set up the workspace and developing applications in Unity using ARCore as the SDK, working with pre-designed visual and sound assets, tying their virtual assets to real worldstudent looking into a video game objects or locations, giving users options and choices through menus and other forms of interfaces and interactions, embedding online and media content,  and finally, deploying your application or game for mobile devices and the web. 

Students will also be exposed to best practices in user experience (UX) and user interface (UI) design, exploring how to identify potential gaps or needs in the market and use research to inform their designs, discussing how to make their applications user-friendly, intuitive, and accessible through core design principles, and to how to do user-testing so that they can verify the usability of what they make. An understanding of programming or 2D art asset creation is not necessary for this course.

 


Bi-weekly Saturdays 10:00am - 3:00pm with weekly 1 hour mentor check-ins on Tuesdays and Thursdays 6:00pm - 7:00pm

  • February 6, 2021 with mentor check-ins February 9 and 11, 2021
  • February 20, 2021 with mentor check-ins February 23 and 25, 2021
  • March 6, 2021 with mentor check-ins March 9 and 11, 2021
  • March 20, 2021 with mentor check-ins March 23 and 25, 2021
  • April 10, 2021 with mentor check-ins April 13 and 15, 2021
  • April 24, 2021 with mentor check-ins April 27 and 29, 2021
  • May 1, 2021 with mentor check-ins May 4 and 6, 2021
  • May 22, 2021 with mentor check-ins May 25 and 27, 2021

Spring Orientation:

  • Friday, February 5, 2021  4:00 pm - 5 pm EST

Program Costs

  • Tuition: $2,000

What Materials Will Be Needed For The Course?

Augmented reality is a relatively cheap and easy way to make tangible games: we recommend that students have on hand scissors, glue, and access to a printer and paper. All software tools are free and downloadable online.

Refund Policy

Tuition deposit is non-refundable. 

Questions? Check out our Tandon Spring and Summer Program Informational Page, our FAQs, or contact us at k12.stem@nyu.edu or 646.997.3524 


Instructors and students will expect to spend at least 5-6 hours every two weeks in face-to-face online instruction, and a few hours in weeks in between where instructors will mentor and help students with their projects. Instruction will be both synchronous, i.e. face-to-face via Zoom and other platforms, as well as asynchronous, i.e. time spent watching videos, playing videogames, and engaging with other content created for the course. In-class sessions will entail a mix of lectures, brainstorming and ideation exercises, and lab sessions where instructors will lead students through the specifics of code or art creation tools. There will also be sessions where students will share the content they’ve created, playtest their games with each other, and participate in online activities. 



Summer Session

person testing AR techNYU Tandon's Summer Program for Extending Reality Through Virtual Worlds is a two-week online summer program that introduces high-school students to the fundamentals of designing and developing augmented reality (AR) based video games that focus on telling choice-driven stories. Over the course, students will learn to create narrative-based games with engaging and interactive stories driven by rich stories that unfold in the real world via AR, and that emphasize players making choices and driving the narrative through blurring the boundaries between the virtual and real.

Students will learn essential skills for becoming a great storyteller through interactive technologies through a series of individual and collaborative projects. This course builds up the skills necessary for world-building and scripting necessary to create visual interactive narratives, and AR-based virtual worlds through a variety of software tools and platforms.


Students will begin with designing simple non-linear narratives for the web using open-source tools like Twine, where they will develop skills in developing characters and worlds, and scripting plots and stories where players will have choices that open up new avenues of gameplay. They will also be exposed to practices and skills in creating visual storyboards and moodboards, and developing 2D and 3D art and sound assets for their games in Adobe Creative Suite and Blender.

computer showing vr tech

Later, students will progress to developing more complex game worlds and narratives with dynamic variables and conditions and learning how to code for platform-specific (iOS and Android) tools like ARKit, ARCore and Blippar. They will learn how to create games as an AR experience, allowing for greater flexibility and player choice in gameplay, by turning real objects into virtual, in-game objects, allowing users to tie the game experience to real world locations, giving them multiple options that unlock different parts of the story, interact with AR characters, and embed media and online content. An understanding of programming or 2D art asset creation is not necessary for this course.


Choose one of the following sessions when you apply *

  • Session 1: July 12, 2021 - July 23, 2021  
  • Session 2: August 2, 2021 - August 13, 2021

*Orientation for all sessions will be the Friday before at 3pm.

Applications accepted on rolling basis, preferred May 25th deadline. 

Program Costs

  • Tuition: $2,000 

Materials

Augmented reality is a relatively cheap and easy way to make tangible games: we recommend that students have on hand scissors, glue, and access to a printer and paper. All software tools are free and downloadable online.

Refund Policy

Tuition deposit is non-refundable. 

Questions? Check out our Tandon Spring and Summer Program Informational Page, our FAQs, or contact us at k12.stem@nyu.edu or 646.997.3524 


Instructors and students will expect to spend at least 5-6 hours a day in online instruction. Instruction will be both synchronous, i.e. face-to-face via Zoom and other platforms, as well as asynchronous, i.e. time spent watching videos, playing videogames, and engaging with other content created for the course. Instruction will be a mix of online lectures, brainstorming and ideation exercises, and lab sessions where instructors will lead students through the specifics of code or art creation tools. There will also be sessions where students will share the content they’ve created, playtest their games with each other, and participate in online activities. 

1. Gained useful skills in storytelling, worldbuildingvr object, and lore-building, developing characters, and storyboarding

2. A handy grasp of a variety of development tools used in narrative-driven game design, as well as 2D-3D design tools, and audio editing tools;

3. Hands-on experience in coding and deploying augmented reality games for mobile (iOS and Android) platforms



Who Can Apply?

  • Rising 9th, through 12th grade students interested in learning at the intersection of art, design, and technology
  • Highly motivated, curious, and passionate students who are willing to work on collaborative projects
  • Students with a passion for learning software and hardware skills and tools and applying them to developing creative expression

*International students are welcome to apply but should be aware they are required to submit proof of English language proficiency. For more information, check our Informational Page.  


FAQs

Applications are accepted on a rolling basis.


Our programs are overseen by Tandon faculty, and we recruit current engineering and computer science students to serve alongside these experts as teachers and mentors.  Every classroom will have a minimum of one graduate student instructor, and at least one additional instructor will be assigned to each class of (maximum) 24 students.   


For additional information, check out our helpful Tandon Spring and Summer Programs Informational Page, contact us at k12.stem@nyu.edu or call us at (646) 997-3524.


Spring 2021 Application

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Summer 2021 Application (Opening end of January)