Andy Nealen

Andy Nealen

Assistant Professor and Co-director of the Game Innovation Lab

Computer Science and Engineering

Biography

Andy Nealen is an Assistant Professor in the Department of Computer Science and Engineering at the NYU Tandon School of Engineering. He co-directs the NYU Tandon Game Innovation Lab, is affiliated with the NYU Game Center, and teaches and researches in Game Design, Computer Graphics, and Game Engineering.

Andy's work seeks to increase the accessibility of computer-based tools across a variety of application environments, drawing upon minimalist principles he first encountered while obtaining his Dipl.-Ing. in Architecture and Structural Engineering from TU Darmstadt. In particular, his research leverages and extends our understanding of how humans perceive shape, motion, and color. This focus on minimal  and accessible designs for complex systems is evidenced everything from the Apple-Design-Award-winning game Osmos, his work at The Game Innovation Lab, and his Sketch-Based Modeling research. Andy received his PhD in Computer Science from TU Berlin, is a regular speaker at international game and computer graphics conferences, and is a regular contributor to ACM SIGGRAPH.  

Journal Articles

see my CV or my Google Scholar page

Education

TU Berlin, Germany, 2007

PhD, Computer Science

TU Darmstadt, Germany, 2003

MSc, Computer Science

TU Darmstadt, Germany, 1996

MSc, Civil Engineering and Architecture

Experience

NYU

Assistant Professor

From: September 2012 to present

Rutgers University

Assistant Professor

From: September 2008 to August 2012

Awards + Distinctions

Best Paper Award, Foundations of Digital Games 2015

Apple Design Award 2011

Apple iPad Game of the Year 2010

Independent Games Festival Winner 2009

IndieCade 2009 Winner

Affiliations

NYU Tandon Computer Science and Engineering

NYU Game Innovation lab

NYU Game Center

Research Interests

Game Design and Engineering

Computer Graphics

Human Perception

Geometric Modeling

Non-Photorealistic Rendering