List of all Fall 2014 courses offered by the Department of Technology, Culture and Society
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to see all courses offered by the Department of Technology, Cutlure and Society. If you are currently looking for a course to add to your schedule, please click here
to see courses that have availability.
How to Choose an Hu/SS Elective
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to learn more about choosing an Hu/SS Elective, and for a list of Hu/SS Electives for Fall 2014.
The Cluster Concept
TCS offers elective courses that fulfill Poly’s undergraduate requirement for courses in humanities and social sciences—part of the undergraduate core curriculum. These courses explore the relations among science, technology, and society from three general approaches and modes of inquiry: Culture, Arts and Media (CAM); Science, Technology and Society (STS); and Society, Environment and Globalization (SEG). This integrated approach to science, technology, and the humanities and social sciences provides engineering and science majors with a concrete and focused foundation for their fields.
On this page, you can find information about:
Culture, Arts and Media (CAM)
The CAM cluster explores how cultural practices and artifacts in a wide range of media reflect, influence, and interact with developments in science and technology. Courses are based on philosophy, media studies, music, literary studies, art history, rhetoric, and anthropology. The media studies courses are required for students who major in Integrated Digital Media.
Science, Technology and Society (STS)
STS cluster courses explore the interrelationships among science, technology, culture, and society. STS unites and investigates a myriad of disciplines, including history, philosophy, rhetoric, literary studies, and sociology. The questions posed are: How do science and technology shape society? How do social processes frame scientific and technological enterprises? What is the relationship between the content of scientific and technological knowledge and the social and intellectual context in which it is created? Courses from this cluster are also electives for STS majors and are used to fulfill the 24 credits of "restricted" electives for the major.
Society, Environment and Globalization (SEG)
Courses in the SEG cluster address the way the critical areas of society, environment, and globalization are interlinked and how they affect the experience of modern life. Coming from the complementary perspectives of the humanities and social sciences, SEG courses provide students with a broad and multicultural perspective on how environmental issues and global exchange in this “flat world” are changing society, here and across the world. Many courses in this cluster are also generally “concentration” courses for SUE majors.
Required Courses for fulfilling the School of Engineering Humanities and Social Sciences Core Requirement (26 credits)
All students at the School of Engineering must complete a minimum of 24 credits in humanities and social science courses. Some majors have additional requirements beyond those listed here.
Preparatory Courses (8 credits)
This course is offered to students who need help getting ready for college-level writing and reading courses. They do not count toward the requirements for graduation.
- EN 1090W Introductory Composition, Credits: 4.00
1. First-Year Writing Requirement (2 Courses, 8 credits)
1a. Fall 2013 and Beyond
- Fall semester: EXPOS-UA 1 Writing the Essay, Credits: 4.00
- Spring semester: EXPOS-UA 2 The Advanced College Essay, Credits: 4.0
Note: These courses are offered by the NYU Expository Writing Program. For more information, please visit the Expository Writing Program
1b. Fall 2012 and Spring 2013
- Fall semester: EXPOS-UA 1 Writing the Essay, Credits: 4.00
- Spring semester: EXPOS-UA 2 The Advanced College Essay, Credits: 4.00
1c. Before Fall 2012
- Fall semester: College Writing Workshop is taught by EN faculty and adjunct faculty.
- Spring semester: First-Year Writing Seminar. This writing-intensive course, taught by TCS faculty, examines variable topics (the non-ESL versions). This course (a) introduces students, in a small-seminar format, to core questions relating science and technology to the humanities and social sciences, (b) provides students with intensive practice in college-level writing, research and critical-thinking skills and (c) exposes first-year students and senior TCS faculty to each other in a small, intimate learning environment.
2. Humanities and Social Science Elective Requirement (6 courses, 18 credits)
Students may choose 6 humanities or social science courses from any TCS cluster. These 6 electives can be within a single cluster or across multiple clusters. For optimal breadth of experience, TCS encourages students to take electives across clusters and/or across disciplines within a cluster. These 6 humanities and social science electives must satisfy the following constraints:
- At least 1 of these 6 must be a 3xxx/4xxx level humanities or social science elective; and
- At least 1 of these 6 must be a writing- intensive elective, labeled by “W” in the course listings the semester it is offered.
TCS Elective Offerings
The following courses are offered by the department on a regular basis. However, not every courses is offered in a particular semester. To find out what courses are currently being offered, see the official class schedule, selecting "humanities" from the pull-down menu for subject.
Special Note About Course Descriptions: If a course number doesn't link to the course description, you can find the full description on pages 91 to 100 of the School of Engineering academic catalog.
Cluster 1: Culture, Arts and Media (CAM)
Courses in the CAM cluster explore how cultural practices and artifacts in a wide range of media reflect, influence and interact with developments in science and technology. Courses are based on the disciplines of philosophy, media studies, music, literary studies, art history, rhetoric, and anthropology.
CAM TCS Electives
CAM Courses That Do Not Satisfy a TCS Elective
The following are Studio Electives (S) and/or Core Courses in the Integrated Digital Media major (C):
- Audio Foundation Studio DM-UY 1113
- This course is an orientation to the essential concepts and practices of digital audio. It is a creative and theoretical foundation studio that combines an orientation to sound and listening with fundamental techniques of digital audio production: recording, editing, and mixing. The course covers topic areas such as microphone and field recording techniques, recording studio best practices,
audio editing, DAW (digital multi-track) production, and mixing.
- Visual Foundation Studio DM-UY 1123
- This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that
will be covered include components (color, texture, image and typography), composition, and concept. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal.
- Sound Design For Media DM-UY 2113
- This course explores sound design, primarily within visual contexts. The course will focus on the use of sound within visual and interactive media, including film, video production, interactive user experience, web design, and
gaming. Students will create weekly studio assignments in all of these areas, with an emphasis on developing a strong competence in integrating digital audio techniques into other media. Final projects could include novel sound
design developed for film, video, web, applications, or games.
Prerequisite(s): DM-UY 1113 or MPATE-UE 1001
- DM-UY 2123 (Please refer to the bulletin)
- 3D Modeling DM-UY 2133
- In this studio, students will learn to produce and render high-quality 3D models. Upon completion of this course, students will have a solid understanding of the fundamentals of modeling, texturing, animation and lighting using industry standard software. Students may create content for video games, web, film, or other interfaces.
- DM-UY 2143 (Please refer to the bulletin)
- Intro to Game Development DM-UY 2153
- This class introduces the principles of 2D and 3D computer-game design. Students learn the range of game types and understand their conceptual building blocks. Students complete a structured sequence of assignments toward the completion of a new-game design. Students prepare, through a staged sequence of assignments, a fully worked-out design for an original game. Criteria include storyline quality, graphics quality and appropriateness of design to the game concept originality. For games with an educational or instructional purpose, clarity and effectiveness for the target audience is considered.
Prerequisite: DM-UY 1133
- DM-UY 2183 (Please refer to the bulletin)
- Intro to Web Development DM-UY 2193
- In this course, students focus on client-side programming. Assignments are arranged in sequence to enable the production of a website of professional quality in design and production. This studio stresses interactivity, usability, and the quality and appropriateness of look and feel.
Prerequisites: Completion of first year writing requirements
- Contemporary Techniques in Sound Art DM-UY 3113
- This course explores sound as an art form and technical practice in its own right. Topics include contemporary techniques in composition, sound art, and
interactive installation. Students will produce sound with narrative elements that evoke social, cultural & critical-thinking. Their final projects can be experimental podcasts, music (performance and/or recordings), multi-channel
audio installations, or multimedia projects.
Prerequisite: DM-UY 1113 or MPATE-UE 1001
- DM-UY 3123 (Please refer to the bulletin)
- 3D Animation DM-UY 3133
- Students will learn advanced techniques of 3D computer animation, along with the theories and principles of motion including motion capture. Students will become comfortable utilizing cameras, lights, dynamics, motion, and effects in
an industry-standard software. Comprehensive critiques will be conducted regularly to encourage good design for time-based animation.
- DM-UY 3143 (Please refer to the bulletin)
- Media in Game Design and Development DM-UY 3153
- This class continues from DM-UY 2153, moving into advanced technological implementations of 2D games. Taking designs from DM-UY 2153 and working in teams, students create a complete game. Students, based on abilities and individual goals, are assigned individually to work in production areas ranging from sprite creation, mapping and level design to engine coding and interaction scripting. Students are responsible for completing their assignments as if they were members of a professional game-development team.
- DM-UY 3173 (Please refer to the bulletin)
- Photography and Words DM-UY 3183
- This course is about the relationship between images and text, from the expository text of photojournalism (descriptive, informative, investigative) to the poetic text in ‘zines’ and artist books (subversive, surreal, insightful). There will be projects that address different approaches to photography and different uses of text, from the straightforward to the experimental, and an understanding of these approaches will be gained through readings, lectures, and outings that provide a historical and theoretical foundation for assignments. Through the semester’s work students will develop an understanding of how words contextualize photographs, and how the two can be used symbiotically for unique meaning.
- Dynamic Web Applications DM-UY 3193
- In this course, students focus on client and server side programming, as well as the web design and development process. Students are also introduced
to databases for the web. Examples of dynamic web applications include content management systems, registration systems, and social media solutions.
- DM-UY 3213 (Please refer to the bulletin)
- Senior Project in Digital Media DM-UY 4003
- This research/production project is completed in the final term under faculty guidance. Before the project begins, the student, instructor and program director agree on topic, approach and schedule. This studio/seminar is the capstone for DM students. Students conduct a thesis-quality design and production, supervised by a faculty member active in the relevant field. Where appropriate and by special agreement, students may receive supplementary guidance from faculty in another department.
- DM-UY 4033 (Please refer to the bulletin)
- DM-UY 4113 (Please refer to the bulletin)
- Experimental Cinema DM-UY 4123
- This course provides an overview of experimental film and video history and theory, centered on hands-on production. The course will include readings, workshops, screenings, discussions, assignments, critiques, and technical instruction around cinema as a radical practice, and the ways in which computing techniques can be leveraged for new forms of expression in the
moving image. Students will study and experiment with cutting-edge techniques in cinematic production such as motion capture, 3D (stereo, depth) filmmaking, and interactive / performative cinema.
Prerequisite: DM-UY 2263
- DM-UY 4133 (Please refer to the bulletin)
- DM-UY 4143 (Please refer to the bulletin)
- DM-UY 4153 (Please refer to the bulletin)
- DM-UY 4193 (Please refer to the bulletin)
- DM-UY 4911 (Please refer to the bulletin)
- DM-UY 4912 (Please refer to the bulletin)
- Special Topics in Digital Media DM-UY 4913
- This course, completed under the DM faculty guidance, may be repeated for credit on a different topic. By special permission of the program director, this course may be offered from time to time in subjects relevant to, but not regularly offered by, the Digital Media program. To suggest a subject, students must file a course syllabus or proposal with the program office.
- Undergraduate Thesis, Digital Media DM-UY 4903
- The undergraduate thesis allows students to apply knowledge gained in their major field and use it to plan, conduct and report original research. The thesis may be a discourse on a subject in students’ courses of study, an original investigation or research account, a report on a project, or an explanatory statement of an original design. All undergraduate students who plan to do a thesis should meet with the program director about topic choices at least one year before graduation. Department heads approve requests and appoint a thesis adviser. Students must register for the thesis course every fall and spring semester until it is completed and accepted.
. Also DM 4904/5/6 (S/C)
Cluster 2: Science, Technology and Society
Courses in the STS cluster explore the interrelationships between science and technology and between science and society. STS unites multiple disciplines, including history, philosophy, rhetoric, literary studies, and sociology, to investigate these interrelationships. How do science and technology shape society? How do social processes frame scientific and technological enterprises? What is the relationship between the content of scientific and technological knowledge and the social and intellectual context in which it is created?
STS TCS Electives
STS Courses That Do Not Satisfy a TCS Elective
The following are core courses in the Science and Technology Studies major that do not satisfy a TCS elective:
- STS-UY 3013 (Please refer to the bulletin)
- STS-UY 4014 (Please refer to the bulletin)
- STS-UY 4033 (Please refer to the bulletin)
Cluster 3: Society, Environment and Globalization (SEG)
Courses in this cluster address how the critical areas of society, environment and globalization are interlinked and how they affect the experience of modern life. SEG courses, from the complementary perspectives of the humanities and social sciences, provide students with a broad, multicultural perspective on how environmental issues and global exchange in this “flat world” are changing society here and across the globe.
SEG TCS Electives
SEG Electives from Other Departments
- Economic Foundations of Finance FIN-UY 2003
- This course focuses on the fundamental economic concepts underpinning modern financial theory. Material includes consumer behavior; utility theory; analysis of production and costs; competitive markets; monopolistic and monopsonistic markets; time value of money; game theoretic analysis of oligopoly; asymmetric information in markets; externalities; market efficiency and more. The calculus is used to develop these concepts.
Prerequisites: MA-UY 1124 or MA-UY 1154 or MA-UY 1424 and Sophomore Standing or higher.
Sustainable Urban Environments Courses That Do Not Satisfy a TCS Elective
The following are core courses in the Sustainable Urban Environments major that do not satisfy a TCS elective:
- URB-UY 2413 (Please refer to the bulletin)
- URB-UY 3013 (Please refer to the bulletin)
- Capstone Project URB-UY 4024
- The capstone is a research project that presents SUE students with an opportunity to translate previous coursework into an applied research effort. This is a real-world based course in which students work in teams to identify, research, and propose solutions to a multidisciplinary urban issue, supervised by an SUE faculty member in weekly class discussions. The field research should be supported by library research and culminates in a written and oral report.
Prerequisites: Senior Status, permission of SUE faculty advisor. Note: Does not satisfy a humanities and social sciences elective.
- URB-UY 4033 (Please refer to the bulletin)
NYU Approved Courses
Please click here to see a full list of approved humanities and social science courses that can be taken at the NYU- Washington Square campus. Please note, a course that is not on this list, can be reviewed for possible humanities and social science credit. Please visit LC 130 in the Dibner Building for more information regarding a course not currently on the list.